
Assassin’s Creed Valhalla – Title Update 1.0.4
Hey everyone,
We will be deploying Title Update 1.0.4 on the Xbox family of consoles, PlayStation®4 and PlayStation®5, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: November 26, 2020.
Patch Sizes and Deployment Timing:
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Xbox Series X|S: ~5.3 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
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Xbox One: ~4.9 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
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PlayStation®5: ~2.5 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
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PlayStation®4: ~4.1 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
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PC: ~4.3 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
Please note that these timings are estimates and subject to change.
Check out the most notable changes with 1.0.4 below.
CONTENT
Graphics/Performance Mode Introduction
Added an option to the game that allows players to choose between Performance or Visual Quality.
Feature breakdown:
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This option is available for Xbox Series X|S & PlayStation®5.
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Choosing Performance allows the game to adapt the resolution and graphic settings to maintain 60 FPS.
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Choosing Quality enables the game to run maximum resolution and graphic settings while maintaining 30 FPS.
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Default values since the launch of the game are as follows:
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Xbox Series X / PlayStation®5: Performance
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Xbox Series S: Quality
Miscellaneous
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Added a new background image to the title screen.
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Added various VFX to enhance visuals.
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Added an option to automatically assign unspent skill points. This option is available from the centre of the skill tree / Fate. (*)
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Added “Weapon Runes” and “Armor Runes” as titles to their respective sections. (*)
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Added a warning when switching from a language that supports TTS to one that doesn’t.
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Sliders can now be moved with left/right arrows on M&K and controllers.
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Increased fabric limit to 82.
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Added fabric to traders once the settlement has reached Level 6.
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Added offering altar requirements to the world map.
Balancing
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Updated gear quality and gear to their correct values.
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Added Assassination damage stats on the character stats page.
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Removed duplicate gear from inventory.
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Heavy and light attack stats will now adjust correctly based on acquired skill nodes.
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Heavy attack modifiers will no longer be applied to range attacks.
Game improvements
Performance and Stability
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Improved stability and performance.
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(Xbox Series) Improved experience on Xbox Series S | X consoles including screen tearing
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(PC) Addressed a VRAM/RAM leakage issue when alt tabbing to desktop.
Save Games
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Corrected some instances where Load Game would not display save games correctly.
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Renamed Cloud saves to make them more distinguishable from regular saves.
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Previously the cloud save was only highlighted with a Cloud icon. Now they’ll be called, for example, “Manual Save Cloud”
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Removed Cloud saves from the Save menu. This will ensure that it cannot be overwritten unintentionally.
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Added a notification when a cloud save retrieval has failed.
Graphics, Audio, Animation
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Addressed various graphical issues across the board.
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Addressed various FX issues.
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Addressed various instances of clipping issues.
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Addressed various visual issues with Eivor’s cloak.
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Addressed various instances of player or NPC animation issues.
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Addressed various audio issues.
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Addressed various lighting issues.
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Shadow resolution on High will now use correct values.
World
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Addressed various texture or object placement issues.
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Addressed some instances where the player could become stuck in specific locations.
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Fish in Norway will now spawn in bad weather. Yeah, we had to read this one twice too.
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Crows will no longer randomly fall from the sky in Asgard. *Bad omens, huh?*
Gameplay, Combat, AI
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Addressed various bow-aiming issues.
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Improved NPC and Boss behavior across the board.
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NPCs will now react to the player stealing*…so think twice before stealing!*
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Addressed an issue where dogs would start levitating when Eivor starts to pet them.
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Blocking Springald projectiles will now consume stamina, as intended.
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Addressed an issue where hitting a Zealot’s last weak point with a sleep dart (Thorn of Slumber) didn’t allow players to stun attack. Sleep tight. (*)
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Zealots will no longer instantly regenerate to full health when the player is considered out of conflict but still in the Zealot’s vicinity (*)
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Guards who clearly saw Eivor shoot their ally will now turn hostile. *presses emergency button*
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Guards will now hear the impact of dead bodies dropping to the ground.
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Improved guard reactions to whistling.
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Improved disguise behavior in distrust zones.
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Shooting bows from the Longship while not commanding it now consumes arrows. (*)
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Players will now be able to air-assassinate sleeping NPCs. *Savage…*
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Improved fish-reeling behavior.
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Addressed an issue where the horse wouldn’t use the gallop animation in combat.
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The crowd will now cheer during drinking games. You better.
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Reworked sliding mechanic.
Quests, World Events, Side Activities
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Addressed an issue where the assassination sequence wouldn’t play for some targets.
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Addressed various texture issues during cutscenes.
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Addressed various issues with quests or world events that prevented players from completing them.
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Players can no longer use the fishing tool or the horn during the drunk walk with Tewdr – *you’re drunk, go home.*
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Sub quests will now display the correct “Part of” parent quest.
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The memory stream can now be chosen when starting a New Game if Hold Alternative option is set to ON.
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Increased frequency of experienced travelers.
User Interface / HUD
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Addressed various issues with the User Interface/HUD.
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Addressed various localization issues.
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Addressed various Mouse- and Keyboard-related input issues
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Secrets will now be discovered when synchronizing a Viewpoint. (This does not apply to Pathfinder difficulty)
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Experienced travelers are now highlighted on the world map and on the compass when in proximity.
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Addressed an issue where the map wouldn’t update once players got intel from an experienced traveler.
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Increased Odin’s Sight radius and enemies will now be highlighted for longer. 👁️👄👁️
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Improved radius in which Synin reveals keys.
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Reduced Synin’s view distance of materials.
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Improved the objective beam behavior.
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Settlement building beams can now be seen using Odin’s Sight.
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Improved enemy target-lock mechanic.
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“Sell all trinkets” will now be greyed out after all trinkets were sold. *Cha-ching! *
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Bosses’ power levels will now be displayed on their health gauge. This does not apply to regular enemies.
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Regular brightness settings will no longer apply to HDR exposure settings.
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The Codex will no longer foreshadow or spoil some events.
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(A11y) Desktop entries and content on Layla’s laptop are now narrated when Menu Narration is ON.
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(A11y) Colorblind filters are now applied correctly to mini-quest log and raid tutorial.
Abilities and Skills
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Addressed an issue where players couldn’t use any abilities anymore when the Dive of the Valkyries ability was interrupted.
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Ally NPCs or horses can no longer trigger body traps. *Some people just want to see the world burn, huh?*
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Addressed a display issue where the poisonous powder trap could become invisible after using Synin.
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Adjusted chain-assassination behavior. Players will no longer be able to assassinate a target who was tackled to the ground.
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The Secondary hand slot will no longer be available when a two-handed weapon is equipped (pre-heavy dual-wield skill).
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Flaming powder traps will now explode when walking over the arrow.
Raids
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“Force Open” will now be displayed correctly even if nearby allies are in combat.
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Addressed an issue where allies would not help Eivor to open a door during Raids.
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Allies will now return to the longship once a raid is complete.
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Added a timer until players can restart a raid that was just completed.
Photo Mode
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Effect values can now be adjusted with arrow keys or WASD.
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The no-filter option will now work correctly.
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The Territory panel is no longer displayed in Photo Mode.
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Changing filters will now work as intended.
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Addressed an issue where an Online Service Error could occur temporarily when looking at photos on the world map.
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Snow FX will now center to the camera instead of the player in Photo Mode.
System
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(PC) Updated readme files to show correct PC specifications.
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Added additional checkpoints to some boss fights.
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Addressed an issue that led controllers to vibrate constantly.
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Addressed an issue where players could become stuck in a black screen after closing the menu with start.
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(PC) Updated the autodetect config for Nvidia Geforce 1650 S.
(*) – Starred items have been edited for clarity after initial publish