“Take a trip to Nuka-World, a vast amusement park now a lawless city of Raiders. Explore an all-new region with an open wasteland and park zones like Safari Adventure, Dry Rock Gulch, Kiddie Kingdom, and the Galactic Zone. Lead lethal gangs of Raiders and use them to conquer settlements, bending the Commonwealth to your will. Nuka-World features new quests, Raiders, weapons, creatures, and more. Enjoy the ride!”— Official description
Nuka-World is the sixth add-on for Fallout 4. The add-on will only begin after level 30, when the player character will begin to hear a new radio, the Nuka-Cola Family radio. However, the add-on can be started earlier by entering the Nuka-World transit center.
Nuka-World was released on all platforms, on August 29th, 2016.
After listening to a broadcast from The Nuka-World Amusement Park, the Sole Survivor travels to the theme park. Put through a “game” known as The Gauntlet, the Sole Survivor manages to kill Overboss Colter, and becomes the overboss of the three Nuka-World raider gangs — The Operators, The Disciples and The Pack — and must take over sections of the park and assign them to the raider gangs before setting their sights on a bigger prize, the Commonwealth. The player character can assist any of the three gangs or choose to destroy them.
Armor and clothing[edit | edit source]
Weapons[edit | edit source]
Ammunition[edit | edit source]
Consumables[edit | edit source]
Miscellaneous[edit | edit source]
Junk[edit | edit source]
Holotapes[edit | edit source]
All holotapes that appear in Nuka-World.
Notes[edit | edit source]
All notes that appear in Nuka-World.
Keys[edit | edit source]
Crafting conditions[edit | edit source]
Objects for the different park zones will not unlock unless certain conditions are met. The amplifier will not appear in the workshop menu unless a Nuka-World transmitter is built and powered, and the resources and dealers sections of the raiders category will not appear until Home Sweet Home is started. Additionally, items under the flags, resources and dealers categories will not appear in the workshop menu unless the settlement is raider-controlled.
The quest Safari Adventure must be completed to unlock the Safari Adventure category, High Noon at the Gulch for Dry Rock Gulch objects, Star Control for Galactic Zone objects and A Magical Kingdom for the majority of the Kiddie Kingdom objects. Galactic Zone objects unlock after putting 20 cores into Star Control and repairing the mainframe; unlike the other parks, one does not need to plant a raider flag to unlock the objects.
Settlement objects[edit | edit source]
- Nuka-Town USA
- Galactic Zone
- Dry Rock Gulch
- Kiddie Kingdom
- Safari Adventure
- Bottling plant
- The Pack
SPECIAL perks[edit | edit source]
|Name||Rank||Attribute Name||Attribute Rank||Character Level||Description||Base ID|
|Steady Aim||3||STR||7||49||Hip-fire damage is improved when firing any gun.||028a23|
|Awareness||2||PER||3||14||Knowing their weaknesses lets you attack more efficiently. 5% increase to hit chance and damage dealt to VATS targets.||028a22|
|Ghoulish||4||END||9||50||Rad damage will now begin to slowly heal, restoring health in the process.||028a25|
|Attack Dog||4||CHA||4||31||When adventuring with your dog, you take 10% less damage.||029b25|
|V.A.N.S.||2||INT||1||36||Gain +2 to Perception.||0296c0|
|Quick Hands||3||AGI||8||40||Quick and efficient. You gain 10 additional Action Points.||0296be|
|Mysterious Stranger||4||LCK||4||49||The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a high chance your Critical meter gets filled.||029b26|
[edit | edit source]
|Ace Operator||Your stealth is increased while in shadows to 90% visibility and you deal 25% more damage with silenced weapons.||009c8b|
|Chosen Disciple||Kills made by your melee weapons will restore some of your Action Points.||009c89|
|Pack Alpha||Your damage resistance is greatly increased (25% less damage) and you deal more damage (25%) while unarmed or using melee weapons.||009c8a|
|Wasteland Warlord||Rank 1: Unlocks new structures at all Raider outposts.||0277d0|
|Rank 2: Unlocks additional structures at all Raider outposts.||0277d1|
|Rank 3: You rule the wastes! Your outposts can construct all Raider structures!||0277d2|
Magazine perks[edit | edit source]
|SCAV!||#1, The Terrible Truce||Increases speech challenge success chance by 10%.||02a9f8|
|#2, Fear the Knife King||+25% Combat Knife and Switchblade damage.||02a9f9|
|#3, Mutant Fists of Stephie Knuckles||+10% hand to hand weapon damage.||02a9fa|
|#4, Nuka Brahmin Stampede!||+5% explosives damage.||02a9fb|
|#5, That No-Caps Rage||+1 Strength & +1 Endurance if you have <10,000 caps.
+2 Strength & +2 Endurance if you have <1,000 caps.
+3 Strength & +3 Endurance if you have <100 caps.