The Traveler is the playable protagonist of Genshin Impact. At the beginning of the game, both genders are twin siblings from another world, traveling throughout the universe, until an Unknown God ambushed, captured one of them, and sealed their ways of travel, leaving them stranded on Teyvat. They are accompanied by a travel companion named Paimon throughout their journey.
Whichever gender you choose, the name of the other sibling will be revealed:
- The male is named Aether in English, 空 in both the Chinese and Japanese versions using respective pronunciations (Kōng in Chinese, Sora in Japanese).
- The female is named Lumine in English, Yíng (荧) in Chinese, and Hotaru (蛍) in Japanese – using a different character rather than a unified one.
The Sustainer is dying, the Creator has yet to return.
But the world won’t burn again, because you will ascend to the seat of 「God」.
In-game character profile text
A traveler from another world who had their only kin taken away, forcing them to embark on a journey to find The Seven.
In-game character attributes text
The traveler’s personality is determined primarily by the player themselves through dialogue options. Their personality can range from stoic and humble to confident and short-tempered.
Both siblings have bright blond hair, slim body builds, golden-yellow eyes, and fair skin. Their skin is of a light tan when compared to the NPCs of Mondstadt. They also wield blue broadswords in hand. Both siblings adorn a contrasting color palette—the brother with darker clothes and the sister wearing lighter clothes. The two are not identical and differ in their natural features.
Aether wears a brown breastplate vest baring his midriff along with a white scarf and a cape with golden decals. He wears brown pants, dark gloves, and black boots, and has lightly-defined pecks which don’t appear in his in-game model. His hair is medium cut with a long braided ponytail.
Lumine wears a sleeveless white dress with tail capes, bracers and gloves that cover only her thumb, with white stockings and boots. Her hair is cut into a bob with bangs, exempt two sections of hair on each side of her head that have been left at shoulder-length, and decorated with light blue flowers and feathers.
The Travelers have glowing pieces in their outfit that change based on which element they are currently attuned to. In the beginning cutscene with the Unknown God, both of the siblings will have glowing white clothing. Later, after the fight with the Unknown God, the player’s Traveler will lose their white light and remain black until they interact with the first Statue of the Seven they come across, lighting up again, but this time becoming teal, as they are borrowing the power of Barbatos. This lighting scheme would continue based on which element the sibling is currently borrowing, as visiting a Statue of the Seven in Liyue will allow the player to borrow the power of Geo from Rex Lapis, and start to glow yellow.
If a character’s Elemental Burst is charged, switching to that character will show their Vision glowing brightly. Interestingly, even though the Travelers do not have a Vision of their own, one of the glowing sections of their clothing will show the same effect (the emblems on Lumine’s midriff and Aether’s chest).
After spending numerous months stranded in Teyvat, the Traveler fished out Paimon from a lake. Paimon suggests they get in contact with The Seven, in order to help the traveler look for their lost sibling, at the start of the game.
The Traveler starts the game with only one talent, Past Memories, their Normal/Charged Attacks. Shortly afterward they will unlock their Anemo talents and constellations by resonating with the first Statue of The Seven in Mondstadt, the Traveler can resonate with any other Statue of The Seven they find and change their element to match the statue’s element. See Teyvat for each region’s element.
|Foreign Ironwind||Normal/Charged Attack|
|Normal Attack: Performs up to 5 rapid strikes.
Charged Attack: Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.
|Palm Vortex||Elemental Skill|
|Grasping the wind’s might, you form a vortex of vacuum in your palm, causing Anemo DMG 6 times in 1.5 seconds to enemies in front of you. The vacuum vortex explodes when the skill duration ends, causing a greater amount of Anemo DMG over a larger area.
Hold: DMG and AoE will gradually increase.
|Gust Surge||Elemental Burst|
|Guiding the path of the wind currents, you summon a forward-moving tornado that pulls objects and opponents towards itself, dealing Anemo DMG each 0.5 seconds, 9 times.
Elemental Absorption: If the vortex comes into contact with Hydro/Pyro/Cryo/Electro elements, it will deal 30.7% additional elemental DMG of that type. Elemental Absorption may only occur once per use.
|Slitting Wind||Passive Talent 1|
|The last hit of a Normal Attack combo unleashes a wind blade, dealing 60% of ATK as Anemo DMG to all opponents in its path.|
|Second Wind||Passive Talent 2|
|Palm Vortex kills regenerate 2% HP for 5s. This effect can only occur once every 5s.|
|None||Passive Talent 3|
Each Constellation activation requires a Memory of Roving Gales.
The character’s base stats before and after each Ascension:
|Ascension||Level||HP||ATK 1||DEF||ATK% 2|
1 Does not include weapon ATK value.
2 Characters get specialized stats starting at Ascension 2.